As you fill in more and more answers, more letters will begin to fill the quote grid, until eventually the entire quote is revealed. Each letter in the quote is linked to a letter in one of the clue answers. This combination of crossword and cryptogram will stretch your brain with an entertaining workout. Your goal is to reveal a hidden quote in a grid by correctly answering crossword-style clues. The app includes 50 quality puzzles from Puzzle Baron, Acrostics by Cyn, Penny Press, Acrostica and Lovatts Puzzles. Google Play Game Services leaderboards and achievements!Īcrostics, also known as Crostics, Anacrostics, and Double-Crostics, are like crossword puzzles with a bonus prize.Units at sea can move back onto any land province, even if it doesn't have a port. Port: allows units to move into the sea. Watch tower: allows you to see army numbers in neighboring provinces.
Fort: gives a province a defense bonus. Kick: end an alliance with a civilization. Use the War order to let allies know who your targets are. If accepted, that civilization will aid you in your military efforts. Alliance: submit an alliance offer to a civilization. This can be canceled through a War order one round in advance. If accepted, the civilizations cannot attack each other for five rounds. Pact: submit a pact offer to a civilization. If accepted, your civilizations will no longer be at war.
Peace: submit a peace offer to a civilization.
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Annex: brings a vassal state back under your full control. Vassal: creates a vassal state with another civilization. Disband: remove units from the selected province. Build: construct a building in the selected province (see Building Types). Recruiting from a province reduces its population. This costs money and is limited by the population of the province. Recruit: recruit units from the selected province. You can move between provinces you control or attack another civilization's province. Move: move units from one province to another. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land). Money is added to your treasury through income tax, which is based off your civilization's total population and economy. Use the diplomacy button to view each province's owner and engage in diplomacy (see Orders- Diplomacy View). Use the Economy and Population buttons to view each province's Economy and Population values. If scale is other than standard on minimap you can see '!' in top right. To go back to the standard scale, double tap the map. Provinces with color belong to other civilizations. Capitals have all buildings already constructed. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. If you capture another civilization's capital, you obtain all of its provinces. If you lose your capital for 3 turns, your civilization will no longer exist. The capital is the most important province in a civilization.